Sway Table

Posted on Thursday, February 9th, 2017 at 17:30
Target
Action
Wyrd Tarot / Yarn Card Effect
Modifiers
Area
No. of Targets
Extend Duration
Limit Duration
Yarn / Twists
Chi
Sway / Diff
 Self Wait  Play   None
Self
Self
Instant
Forever
+0
+0
+0
A Proficiency / Dice Roll (Facet) / An Umbral or nimbed effect
Save (Chronolith) / Keep / Reroll / Record
  Haze /  1 point of RT
A target
1
An Action / Ordeal Phase
A century
+1/2
+1
+2

Skill (Annex/Descendant)/ Nuisance (Extra) / Distract Wound (Ordeal Card of 2-4) / Card in play / Scale of 1 

Gather / Find / Draw from top of Deck / Tremble Possession/ Trivial task (make a cuppa)
  “Friend”/ “Crisis” Lighting conditions / Emotional
Part of a Room
<5
Seconds /  Ordeal Stage
A year
+1
+2
+4
Any ongoing action / Card in Play (one atop a pile) 
Replace / Mundane activity (make a sandwich)
 “Proficiency” / “Jam/ Parry/ Dodge” Light Weather     Ordeal Round  
+1
+3
+6
 A just completed event / Card atop the discard pile     “Rally” / “Fast Talk” Higher ground     A moment / up to 3 Ordeal Rounds   
+1
+4
+8
Talent (Annex/Descendant) / Chorus (Extras) / Flesh Wound (Ordeal Card of 5-7) / Scale of 2 / 
Tug Possession / Simple task (cook a meal) 
 “Clue” / “Surprise” / A Low Stakes Ordeal 1 point of GRT / Bad Weather
A Room
<14
Minutes (A short Scene /A quick Ordeal)
6 months
+2
+5
+10
 Memories (Key Proficiencies  Remember “History” / “Stalemate”  Mild Retcon        
+2
+6
+12
Power  (Annex/Descendant)/ An Ordeal card / An unchronolithed moment /   
Read (Examine) / Simple Magic : Affect your own mind.
  “Prop” / “Failure” Equipment        
=Pips Reduced (+1-+4)/+2
+Pips of Ordeal Card/ Boon Reduced / +7
+Pips x2 / +14
Grunt / Trophy / Chronolith / Maiming Wound (Ordeal card of 8/9) / Bulmäs (Calf / Cub) / Scale of 3 
 Reload (Chronolith) / Puppet Possession /  Easy Magic: “Conjuring” tricks, affect another’s mind
  “Chi” / “Psst” / A Small Gain  Secretive
A Floor
<52
<8 hours (A long Scene)
3 months
+3
+8
+16
     “Safe Passage” /”Distract (Unsoakable)”  Focus        
+3
+9
+18
 Crippling Wound (Ordeal card of 10/J)/ Force of Nature (Extra)
 
 “Miracle” / “(Aggravate/Reduce) Wound” First Time         
+3
+10
+20
    “Double Bluff” / “Charm” / “Handicap” / “Gun”          
+3
+11
+22
 Super-skill (Annex/Descendant) / Goblin (Lesser Dæmon) / Mortal Wound (Ordeal card of Q/K) / Mercari / Monolith / Location / Bulmäs Adult (Herd / Hunter) / Scale of 4 / 
Rough Possession / Medium Magic: Affect your physical form
 “Smith” / “Plan” / “Double Score” / “Spot Hidden” / A Revelation

Terrible Weather

A building
<100
Until Sunrise, sunset, noon or midnight (8-24 hrs)
6 weeks
+4
+12
+24
 Any part of the game based on a single Boon e.g. An Annex, A Handicap, Some Extras, etc    “Heal Wounds” / “Mage” / “Escape” / “Fear” In the dark / unable to hear / Handicap triggered        
+Boon Reduced/ +4
+Boon / +13
+Boon Doubled / +26
 Carnage Wound (Ordeal card of A/Joker) 
Complex Task (Astrogation, Goumet cookery)
 “Ignore Wounds” / “Trap” / “Success” / “Death” Luck        
+4
+14
+28
Demon / Pact Descendant / Real Estate / Lesser Fæ / Bulmäs (Broccen) / Scale of 5 / 
Finesse Possession / Hard magic: Affect another’s form
 Warp or Weft Minor Narrative Issues
A large building
<500
A weekend, until moon changes phase.
3 Weeks
+5
+16
+32

 Solo / Grand Mercari / Province / Artefact / Bulmäs (Vermis) / Inactive Personality (or Unconscious mind) / Scale of 6 / 

Full Possession / Tricky Task (Learn a new language/ survive in a hostile environment)
 A Moderate Gain Hostile Environment
A street / field /copse
<1,000
Up to 7 days
10 days
+6 / Personality Boon Reduced
+21 / Personality Boon
+42 /Personality Boon Doubled
Dæmonlord / Greater Fæ / Bulmäs (Labyrinthion) / An active Personality (a conscious mind) / Scale of 7 Eldritch Possession (Add Twisted Facet Skill Annex and Handicap) A Medium Stakes Ordeal Lost or significant problem
A city block / village / small wood
<2,000
Until next full / new / gibbous / crescent moon (<28 days)
5 days
+7 / Personality Boon Reduced
+26 / Personality Boon
+52 / Personality Boon Doubled
 Scale of 8 Preternatural Possession (Add 2 Twisted Facet Skills and Handicaps) A Weft Deadly Danger
A small town or hill
<4,000
A season
2 days
+8
+32
+64
 Scale of 9  Supernatural Possession (Add 2 Twisted Facet Skills, 1 Twisted Facet Talent, and 3 Handicaps)   An Important Revelation Narrative Issues
A medium town or hill
<7,000
Half a year
24 hours
+9
+38
+76
 Scale of 10
 Really Hard Magic: Requires Low budget Special Effects in a movie (e.g. Wires, Double Exposure, Poor model shots, Static Illusions, etc)
 A Large Gain  
A large town or wood
<10,000
A year and a day
15 hours
+10
+45
+90
 Scale of 11
 
 A High Stakes Ordeal  
Valley or Mountain
<25,000
<3 years
8 hours
+11
+51
+102
 Scale of 12  
Legendary Magic: Requires good budget special effects in a movie (In camera effects, Good model shots, Believable Illusions)
 A Sub-plot Hook  Hellish conditions
Small city
<100,000
<6 years
4 hours
+12
+59
+118
  Scale of 13    A Finale + Completion  
Long road, gorge, bay area
<300,000
<12 years (decade)
2 hours
+13
+66
+132
 Most Characters regardless of Type or Scale    A Plot Hook  
Medium city or forest
<500,000
<30 yrs (a generation)
60 mins
+14
+74
+148
       
Large city or constituency
<1,000,000 (one million)
<60 yrs (a revolution)
30 mins
+15
+83
+166
 
Epic Magic: Requires CGI effects and a huge budget
   
Small metropolis or county
<2,000,000 (two million)
A lifetime
15 mins
+16
+92
+184
       Major Narrative Issues
Medium metropolis or small country
<5,000,000 (five million)
<200 yrs
7 mins
+17
+101
+202
       
Large metropolis, state or colony
<50,000,000 (fifty million)
<500 yrs(a social epoch)
3.5 mins
+18
+111
+222
Lesser Divinities 
Miraculous Magic: Summoning Eldritch Gods etc. Climax of a Blockbuster
   
Country, large island or state.
<100,000,000 (one hundred million)
A millenium
2 mins
+19
+121
+242
       
Continent
<1,000,000,000 (one thousand million/ one billion)
An era
60 secs
+20
+131
+262
   Femite Technology   Extreme Technology
A planet or moon
<5,000,000,000 (five thousand million/ five billion)
An age (~500,000 yrs)
30 secs
+21
+142
+284
  No No No No    
A ringworld or mini-system (Jovian moons)
<20,000,000,000 (twenty thousand million/ twenty billion)
~1,000,000 yrs
15 secs
+22
+153
+306
 Scene Dæmon Impossible Magic: Impossible to replicate even with CGI    Unfathomly complex
A Dyson sphere or solar system.
<100,000,000,000 (one hundred thousand million/ one hundred billion)
~5,000,000
7 secs
+23
+165
+330
 Act Dæmon      
Multiple solar systems
<1,000,000,000,000 (one billion / one trillion)
A geological age (~37,000,000 yrs)
2 secs
+24
+177
+354
 Story Dæmon     Extreme Narrative Issues
Interstellar Empire
<1,000,000,000,000,000
(one thousand billion/ one quadrillion)
A galactic revolution (~230,000,000 yrs)
1 sec / 2 actions
+25
+190
+380
 Arc Dæmon
Improbably Impossible magic: Cannot even be accurately described
   
Galaxy
1,000,000,000,000,000+
(one trillion / one quintillion)
A billion years
1 action
+26
+203
+406
Volume Dæmon      
Intergalactic
Almost all
Billions of years
Half Action
+27
+216
+432
 Gods / Epic Dæmon
God-like powers /  Nullites
  Extreme Retcon
Galactic cluster
All bar one
More
Instantaneous
+28
+230
+460
 The Universe / Cycle Dæmon     Rules Lawyer
Universe
All
Eternity
+29
+244
+488
Patron Dæmons (Wyrd/Blakk)
Even Gods Would Dream
   Temporal Paradox
Multiverse
All and all their alternates
All Alternate Histories and Futures
+30
+259
+518
                     
The Ref / Prime Anomaly
Nope
   The Worst
Omniverse
Everything
All Times
+203
+11932
+23864

Using The Table

Costs, and difficulties can be calculated from the effect required. In general you use the largest potential cost as the cost/Diff if there’s any doubt, but as always the Referee decides.

For example:

  • To Force a reroll of a Mercari’s dice roll… Diceroll (+1), Mercari (+12) Reroll (+1)- So that costs 14 Chi or is diff 28
  • Increase your Awe facet boon (assume Boon 13) by 1 (will also reduce the Anti-Facet Jeer Boon by one) Self (+0), Facet (+13) Chi cost =13 or Diff 26
  • Save the game (creating a Chronolith event) for yourself. Self (+0), Save (+1) Chi cost = 1 or Diff 2
  • Loading the Game (returning to a Chronolith event earlier this scene) Self (+0), Reload (+8), A few minutes ago (+5) = 13 Chi or Diff 26 (it should be noted that everyone else also returns to that Chronolith. Mercari etc also pay if they want to keep their memories of the reload.
  • Save for the Party. save(+1) Pact (+16) Cost 17 Chi Diff 34
  • Reload the Party’s last Chronolith. Reload (+8) Pact (+16) A couple of days(+12) Cost 36 Chi Diff 72
  • Learn a Proficiency. Proficiency (+1) Self (+0) Cost 1 Chi Diff 2
  • Flashback: Instantly learn a Proficiency (in the Past). Flashback (+6) Self(+0) Cost 6 Chi Diff 12
  • Replace a Skill Descendant. Boon (+Boon) Skill (+2) Replace (+3) Cost 5+Boon Diff 2x Boon+10
  • Summon an Nuisance Extra for hours. Boon (+Boon) Nuisance (+2) <8 Hours (+8) Cost 10+Boon Diff 2x Boon +20 
  • Alter own Power. Boon (+Boon) Power(+7) Self(+0) Cost 7+Boon Diff 2x Boon+14
  • Create Mortal Wound at 30 metres. Mortal Wound(+12) 30 Metres Range (+30/+7/+2) Cost +42/+19/+14 Diff 84/38/28
  • Puppet Possession of a Skill Descendant for a Scene. Skill(+2), Puppet (+8) Scene(+5) Cost 15 Chi Diff 30

It should be noted that Creating and Summoning Descendants and Characters may have additional costs